The pistol in Doom3, lowly but effective. I always have a problem with game characters and their inability to shoot over 1 round a second with their pistols. This mod halves the fire rate of the
This mod tweaks all the weapons to give you a bit more fair of an advantage over the standard configuration of weaponry and items. This mod is probably best played on nightmare mode. For a view of
This mod changes the default machine gun so its more powerful. You now have 150 bullets per clip, much higher damage,and a cool plasma effect. It\'s also now black instead of a puke green. Now
This mod changes some of the Doom 3 monsters' colors back to their original Doom 1 and 2 counterparts. The Imp, Pinky, Lost Soul, Cacodemon, Mancubus, Arch Vile, and Hell Knight are changed.
These are all very High res skins, Enjoy! HellKnight: is now Black with a evil tainted RED, Higher Res texturing, VERY Scary. Commando: Body is NOW more of a Tan color instead of blue,Green
This mod is very similar to the \"Classic Sounds Soundpack\" mod from the same author. But this time, the game sounds (weapons, monsters, items ...) will get replaced by the ones from the console
As the name implies, this mod will replace several categories of sounds in the game (weapons, monsters, main theme ...) with their Doom 1/2 counterparts. This package is enough complete to make you
Changes a few annoying sounds for : *Imp`s *Pinkies *Player Death *Medium-Large Pain *Boney *Cacodemon *Lost Soul *Wraith *Steam by adding a bit of wet and small Eq`in touches.