Dust2dust consists of two single-player levels for Doom 3. I've changed the normal d3 gameplay a bit: there are more monsters and faster action, but there will always be a way to kill them without
This is more or less an accurate representation of Reims Cathedral, France. The map is not playable per se, there are neither monsters nor items inside.
This is my second map. The story follows [file="43021"]the Entrance to Hell mission.[/file] In this mini-mission you have a small trip through hell and try to make it out alive. Hell will try it's
Year 2022. The UAC was the world's most powerful corporation in biochemical researches. They were making experiments with a new kind of virus but somehow something went wrong. You operate as a
While fighting your way out of the recently invaded UAC base, you find a door whose marquee reads "Executive Quarters". After a while of searching e-mails in your PDA you find the code to the
You open your eyes and notice a strange red fog. In the room where you are stand six portals which make you nervous. Maybe you should get out of this place...
What started as a simple test map for a mortal cyberdemon mod I made in an evening has somehow made its way into becoming a fully fledged map. Its layout is inspired from the original DOOM level
A car accident tucked your character into a hole and you have no choice but entering the eerie Urukhai Underworld to find him an exit. Aesthetic level design featuring a great deal of hidden
This is the newer updated version of the sp mini-adventure. I have fixed some textures and removed some more z-fighting, doors and lighting issues. New models added to some maps (eye candy). The
Hi everyone, this is my first attempt at mapping. It is a series of rooms, getting progressively more difficult. The objective is to find the entrance to hell and then fight and defeat the