If you've played JK2/JK:JA you probably are aware of how popular LightSaber duels are. Well here's the EF2 take on that, except you fight with your trusty Bat'Leth! The arena is a simple level in
[b]Updates:[/b] [list][*]!AAH! Telsia Skin: Fixed an issue with her hair bun not drawing making her head look hollow [*]Lighting: Fixed some areas that were to dark, Like the center of the
CTF Lunacy... who hasn't heard of it by now? The setting of this map is of course on the Moon. In the sky you see our beloved little planet overshadowed by the Sun. But hey, the action isn't up in
This is a pretty cool map, and it\'s his first! Well done. It features 2 bases with corridors and stairs to get to them. It has BOT support, but I couldn\'t help noticing that the BOTS aren\'t too
This map is a big storage area. It has many rooms and cargo barrels. Multiple levels and corridors. Pretty good gameplay, it\'s open and much hiding places. I suggest giving it a try.. (It is his
Well, 1 thing: This map aint worth the 9 mb to download. It is the Golden Eye temple from the N64 game. It\'s nothing more then patched boxes. It does have it\'s own music.
Well, what the title says: It's a labyrinth with all kinds of doors, doorways and small corridors. Not much gameplay in this, it's to easy to hit someone since you can't evade in those corridors.
Well, this map does not give me the \"starbase\" feel. It\'s just a couple of boxes patched together, a shuttlebay and some rooms. I see allot of overlapping textures, the doors are to high, as are
Citadel of Fire is a 'space' map in the sense that it takes place out in space, though the theme leans over to an alien temple of which nothing is known about. The entire map is open, flag areas
I can sum this map up in two words: small and boxy. Not sure why he release his map without fixing overlapping brushes. Some thought went into the design of the elements in the room, but not to the