This is an updated version of the source-code from EF 1 SP, version 1.2 (expansion pack), from [b]vincent lammeren[/b] which will work with the latest edition of the (free) Visual C++ Express 2008
If you're tired of setting up your key binds and editing your cfg file everytime you're forced to reformat, or maby you're getting into this game for the first time, (or even reinstalling after a
This is another update to the Elite Force Holomatch Engine. [quote] This project is a modification to the icculus.org maintained quake3 engine to make it possible to run EliteForce holomatch.
This is another update to the Elite Force Holomatch Engine. [quote] This project is a modification to the icculus.org maintained quake3 engine to make it possible to run EliteForce holomatch.
This is the Linux version of the update. Here is my review of the windows version. (Both versions are identical) [quote]This is another holomatch engine update provided to us by Thilo. Now, before
This is another holomatch engine update provided to us by Thilo. Now, before I begin on the new features I would just like to say the graphics on the main menu do NOT work. Well, some of them do but
This is the Linux version of the EF Holomatch Engine that was released yesterday. [quote]Since my last release of the updated EliteForce Holomatch engine there were several bugs found that have
As I couldn\'t describe it better, here is what the author says: [quote]Hello, Since my last release of the updated EliteForce Holomatch engine there were several bugs found that have been
This is version 2 of the Elite Force Q3 engine update, made for computers running on a Linux 32 bit system. [quote]This project is a modification to the icculus.org maintained quake3 engine to