This reminds me of Angel Land from [url="http://en.wikipedia.org/wiki/Kid_Icarus"]Kid Icarus[/url]. It's a different idea, but could use a little work. The areas of sky that you don't want units on
Bubbleteatroopa has made me sad with this statement: [quote] Well guys, I wont be making maps for a while, please see the ReadMe for the rest of the info. [/quote] He's always made good maps,
There have been quite a few maps lately putting a large pirate base in the middle of the action. Yet, nobody has taken my advice to make them pirates with cannons, and swords, and booty (you can take
I like pirates in space skirmish maps. I don't like pirates in land skirmish maps. Why is this? I don't know really. Maybe because in land skirmish pirates should have ships on the water and swords
Bly does it again for us with a wonderful map of Transosha complete with Trandoshans (It's just a bunch of Bossk's, but I can get over that). Each team has some clear advantages and disadvantages
I found this map to be a bit frustrating. Mostly because the A.I. doesn't play by the same rules you and I are bound by. My biggest quarrel with the v1 version of this map is you get no asteroid
This map screams [url="http://en.wikipedia.org/wiki/Haiku"]Haiku[/url] review. Endor deep water Ewoks to short to breathe Textures missing bad Description of what that means: There's water
This isn't just a fuel depot, it's an abandoned city built by giants. If you zoom all the way out, the buildings almost look normal sized and the people look like ants. Even the mighty AT-AT is
I think this about sums it up. [quote] This is the same thing as my [file="100472"]previously released map pack[/file] except it fixes bugs and improves game play. [/quote] The Mandalorians vs.
This is certainly a different idea for a map. If you start as the Rebels, you get two bases of three asteroids in two corners of the map (too many numbers?). And you get the same thing if you start