The current version is designed to work with : Action Half-Life 3.56 Botman 10 Counter-Strike beta 7 & Final 1.0 (classic and standalone) : AgbBot 0.78 AgroBot 1.3 Android 2.2 BobaBot 3.1a KnifeBot NNBot 1.0.2 PlBot 0.80 - UPGRADE
Although HOT_BOT is called a team bot, in the early alpha stages there is still no code especially for team features. In fact, the bot does not even capture points or use ladders, or doors. These feature will be implemented in the next release, hop
Many of the latest mods offer new game types that differ from simple fraggin' deathmatch, and in the future I will focus my work on them. If you know any interesting mod using bots that is not already in preparation, submit it to me. The curr
Many of the latest mods offer new game types that differ from simple fraggin' deathmatch, and in the future I will focus my work on them. If you know any interesting mod using bots that is not already in preparation, submit it to me. The curr
Many of the latest mods offer new game types that differ from simple fraggin' deathmatch, and in the future I will focus my work on them. If you know any interesting mod using bots that is not already in preparation, submit it to me. The curr
FIXES IN V3 *** YAHOOOOOOOO *** Bots listen to the radio properly and will do the following: Cover Me / Follow Me - Nearby bots follow Go Go Go / You take point - Bots run off (Even snipers) Taking Fire / Need Backup - Bots look at you to try
Added support for Front Line Force MOD. Bots use all weapons in FLF (except knife). Bots know how to capture and defend points in FLF. Added "bot blinded by flashgrenade" feature. Fixed "sniper facing wrong direction" bug (for TFC). Added D