SM100 is done! Three maps by Generic, Pulsar and Zwiffle grace your monitor this week. Generic's map is a whole temple of fun, while Pulsar's is a whole cavern of surprise! Zwiffle's is a dungeon, with no lighting, not a lot of fun and no surprise.:(
Originally created in 1998, Whitewind set out to create a huge level that he says turned out to be only half the size originally envisioned. Plagued by bugs and unable to run in modern Quake engines, even GLQuake, aguirRe rebuilt the map with the vis
W00t! SM98 and SM99 are finally released! A total of 10 maps over 2 weeks is pretty good! It's a pretty fat pack, showcased by some regulars and new speedmappers neg!ke and Than. SM99 was officially themed "No Theme" but the boys decided to go with "
There are 4 great maps this week, worked on by regulars Headthump, Tr0n and Zwiffle, accompanied by none-other than missing teenage daughter, RPG. This week there's sort of a chain in maps. You can play them in any order you want, or you can start wi
Title : Slime Ground Filename : tef_sg.map Author : T. H. Johansen (TJ) Email Address : torjoh@alfa.avh.unit.no Description : TJ's sequel to his surprisingly well-recieved Quake map, "Altar of Pain", released in early September (Thanks all!).
This a strange experimental map. It's small and contains no monsters, but is's full of traps and puzzles. If you expect to play usual q1sp, this map is not for you. Gameplay is strange, not everyone will enjoy it. But anyway, welcome to the Monst