What this does? The game was supposed to trade new stuff with you after doing main tasks for clear sky (reinforce clear sky's hold over garbage, capture renegade base, capture paths to cordon) but
Something I find with an automatic translation of a russian site. This mod let you spawn some vehicles from the main menu. It is for the v1.5.0.3 of Clear Sky, but works on my 1.5.0.5 russian
See attached file. What's New?: -BRAAAINZ... -Added Psy-Dog, along with all cut-out mutants. -Changed layout of keys. -Added four more Bloodsucker profiles I missed before. -Added missing
|========================================== CS-Black/Detailed Grey H&K MP5 |========================================== MP5 Is my favorite in the game. But it looked boring as heck and i
This is a relatively simple mod that enhances the function of the various consumables in S.T.A.L.K.E.R.: Clear Sky. I have modified the properties of Bread, Sausage, Tourist's Delight, Vodka, Energy
Being a massive fan of anything "wastelandy" (mad max, fallout, salute of the jugger etc) I thought id have a go at making a wasteland out of Stalker. The landscape has been redone to (hopefully)
This mod let you spawn some vehicles from the main menu with the F1 key. I have not change anything to the Helios Spawn Menu mod. As requested, I put the function "Speed up time" : While in
Stalker - Clear Sky 1.5.05 - Summoner Mod 0.3 This mod enpowers you the ability of summoning creatures which could fight for you. You could summon all types of mutant you have seen in CS. In