I thought the normal weapons are a lot too weak inaccurate and they dont shoot that wide... So I edited all the things above. Also the pistols were useless. Now they're a lot stronger. I didnt
Carrymod enables more physical objects to be carried around. Now you can carry canisters, boxes and more NPC:S. Perfect to build cover with. Carrymod also make explosive items being able to pickup
### AnotherMOD ### by neod - http://blogs.nofrag.com/neod/ ## Features ## My first "Accuracy mod" changes (Better accuracy for all weapons (+50%), no grenades spamming by the npcs) =
'Better Lighting, Depth of Field and FPS' v1.0. Enhances Lighting, Depth of Field Blur and keeps Framerate at very playable levels, (if you have a decent graphics card- an ATI 3870 or 8800gt or
A simple correction for the weapon name used even in Clear Sky with the corresponding real weapon names. I did correction not only in inventory, but in some other text strings used during the
The first two scopes for Clear Sky from the Gnomus version 2 pack. More to follow as I get time. The procedure to get them into Clear Sky isn't as straight forward as one might think. Unfortunately
Simple mod that removes the head bobbing effect from the game. I could not find one so I made my own. Works fine with 1.5.04 patch. Instructions included.
My mod is simple : - Better accuracy for all weapons (+50%) - No grenades spamming by the npcs No more features, i think it's more a patch than a modification ;) You're free to do
Carrymod is first of a physicsmod that enables you to lift more objects (boxes, barrels etc.). Whats new in version 2 is explosives, this enables you to pick up explosives to your backpack and to
::Real Weapons Names for Clear Sky V1.0:: This is just a simple mod which replaces the weapons names with those of the real life weapons. This is my first mod so it's nice and simple ;)