Corporal_Catastrophe's endeavour at a Yavin map is pretty accurately described in the readme as "a temple with some objects." Because that's what it is - really, just some objects. There doesn't
This map, by bobfinkl, appears to be an attempt at recreating the Geonosis Arena battle from Episode II. Now, while this isn't a bad map, it does have a couple things going against it from the
[quote]Hello! This is my first model package for the SWBF/SWBF II community. I hope you will enjoy it. I have included eight different props. I modelled everything in XSI, hand-painted all the
Well, here's an interesting idea. Jedichris5 has attempted to recreate the classic Battlefront 1 map, Bespin: Platforms, using assets from Kamino. Sadly, execution of said attempt was not
Abridon 6, by bobfinkl, is - for better or worse - Endor. If Pandemic had taken the basic Endor map, made it smaller, removed command posts, and changed the units to CW units, this is about what we'd
\"The Crystal Wars,\" by fire_tamer, is quite well-explained by its title. There are crystals. And there is fighting. That\'s about all. The map is a mostly unchanged default map, with a few
This hex edit mod, by SG17, removes tanks from the default Battlefront II maps. If you don't like tanks for whatever reason, think they unbalance the game, or perhaps that they are too powerful, then
Well this is certainly an improvement over bob's last map. Abridon 6 is an Endoresque setting (it even has the second Death Star in the sky, hm...) with lots of trees and bushes. Some of the
Jedichris5's 501st legion mod is a mod to only the Republic side of the game. Usually, there's no problem with that, except when the sides mod horribly unbalances the game. This just happens to be