Orbital Wars V1.00 News : The seraphims are coming :) All spaceships design has been changes :) reactor / weapons / speed / physics All spaceships are AIRS units :) you can fight them
So guys, what you'll got with this? UEF gets a massive amount of units - dual satellite system, stardestroyer, atomic cannon - and holo-jamming... AEON teleports - mainly land units, and some
The final pre-0.3 beta release of BrewLAN, with various compatibility fixes and new units. If you want the very latest version go to the downloads page at google code and follow the instructions for
this is my first try to make a Unit-Mod for supcom FA,...four Units are in my mod. i have orginal units modified. 2 for Aeon / 1 for Cybran / 1 for UEF(own Model) check it out and have
-Shield Projector Unit (SPU): Searches for units within range and checks to see if it has already shielded them. (Has a table to keep track of who it's shielding) We can have the PSU perform this
[img]http://i62.servimg.com/u/f62/11/62/88/96/bannie11.png[/img] Experimental Wars is a mod which completely changes the gameplay of the original with a new way to fight the war. With Experimental
hi here This relaese add the news heroes commanders. They can come in the battle with the Tech1 heroes quantum gate. The heroes quantums gates can only build by the commanders. have a good game
The idea to create the BewLAN mod essentially came from two SUPCOM:FA matches, one T1 only match, one match using the Blackops mod. Both of which seemed horribly balanced. After which we vowed never