This artillery structure and its accompanying shell creates a shield at the point of impact that lasts 15 second and is incredibly powerful. It drains 2000 energy per second while it exists. A small
Veterancy Rate Changes was a requested mod on the gaspowered forums; it gives units veterancy status earlier. Tech 1 veterancy = every 5 kills, T2 = 10, T3 = 15, T4/commanders =
The author’s goal was to create a more task-orientated interface, I think he can clearly tick that box ladies and gentlemen! By enlarging often used buttons while shrinking less important UI
===Weight of Fire Mod=== By Jotto Special thanks to Chaos Marine for giving me the idea. ===Installation=== Drag the "mods" folder inside this rar to your Supreme Commander root directory (C:Program FilesTHQGas Powered GamesSupreme Commander is
Just as the title suggests, this is a devastating nuke mod. Basically the nukes for all factions and Commanders have a drastically increased blast radius, making for an ultra-realistic affect. This
Just as the title suggests, this is a devastating nuke mod. Basically the nukes for all factions and Commanders have a drastically increased blast radius, making for an ultra-realistic affect. This
This mod is extremely useful and should have been included in the original game but wasn't. Kudos to the creator - BCDS [quote]This mod allows you to change the order of the units in your factory
This mod adds T3 scouts to each faction. Each scout has a special ability and omni. Aeon: Teleport UEF: radar jamming Cybran: cloaking To activate the Cybran and UEF abilities, you must activate the radar (with the radar toggle button), if I
====Unit Descriptions==== Salvation: It uses the Harbringer as base. (size increased) Energy cost = 787500 Mass cost = 78750 BuildRate = 30 BuildTime = 33750 Health = 70000 MaxHealth = 70000 RegenRate = 5 LOS is increased Weapon rang
Adds \"Weight of Fire\" to all non-instant hit projectiles, moving the units they hit around based on damage and unit health. Changelog: 0.5b Initial (broken >..>