I decided to give the monkey lord, the galactic colossus, and the fatboy. Both ML and the GC now have a personal shield (after much trial and error lol) All have been beefed up, may seem over the top at first, but build times and economic costs
I have just released my first new unit mod, Mass Cannon. Mass Cannon adds a new tech 3 defense turret to each faction that uses mass when it fires. It deals an extremely high amount of damage and thus is an excellent defense against experimental tech
#==============================# # BigO's New Experimental Unit # # - - - # # Mobile Nuke Artillery # # - - - # # The Terminator # #==============================# ----------- Version 1.0 ----------- This is just a scaled up version of
This is a mod that allows Quantum Gates to be used as a teleporter. It uses the original teleport system in the game (ofcourse modified a little) V 1.0 is pretty much playable , there's no major bugs I know of, and won't be ( I hope..) How to us
I noticed that the DoubleTime Mod doesn't work when the Resorce Rich mod that comes with SupCom is enabled, so I made a mod that does what both of these mods do! This makes base building and army mustering much faster, leading to earlier and more sp
This mod adds the following units: Aeon: T4 Destroyer bot: Salvation T3 Faithspinner scout: Opportunity T2 Teleporting Point Defense: Erupter MK II Cybran: T4 Assassin bot: Phantom T3 Shadow scout: Argus T2 Stealth Point Defense: Auto Gun
Now compatable with patch 3251 ! This mod adds more of a utilitarian role the scouts of all three factions by adding 3 new units with abilities tailored to each factions ideology. Units added: Cybran Leech - Stealth Relemation Unit. UEF S
Adds new Cybran T1 unit, “Leach” (Stealth Reclamation Unit): Note: Uses modified Cybran "Mole" T1 Scout chassis. -Added Basic reclamation abilities, and the Leach will reclaim while patrolling. (Will reclaim 3 units per second, little more then