This is an updated version of the oustanding mod for skirmish AIs in supreme commander, It includes 6 selectable ais. All are hard, 3 normal ones plus their cheating versions. Personally I love
Created by: Goom This mod addresses the lemminglike behaviour of mobile anti air and shield/stealth generators when grouped with ground attack units and given a group attack or attack move order. They should now hang back with the rest of your arm
Unofficial Amphibious Tank Balance Mod v 1.0 Original Author: Vid-szhite. And now, for something completely different. --Installation-- Extract it to your Mods folder inside your SupCom directory. If you have no such folder, make it. --C
I swear this is one of the longest file description I've ever written for any file, on any site in my entire career at FileFront. The Fourth Dimension mod is a massive balance mod that tweaks
*PLEASE NOTE THIS MOD ONLY WORKS IF YOU HAVEN'T UPDATED TO 3251. DON'T DOWNLOAD IF YOU HAVE* Ever felt your Monkeylord isn't uber enough? If so feel free to pimp it up as you desire with this nice
Lt_hawkeye's Mini-Experimental Mod This is a mod that adds 6 new units to the game: Mini-CzarApostle) Health:1250 Cost Energy:107500 Cost Mass:6450 BuildTime:12900(7mins 10 sec) Weapons:Air to Surface Missilesx4 Depth Chargesx2 Fizz Laun
Divide Unit Cap What this mod does: When a player (Human or AI) dies the unit cap is split amongst the remaining players. Example: In a 4 player game with a 750 unit cap if 1 player dies all the other player's units caps increase to 1000.
RELEASE - Patch Compatible It has multiple turrets that fire at different targets. 4 Heavy plasma batteries and 4 Ginsu laser turrets. Built from UEF spaceport. Still some balancing to do but I fixed up the formation movement. This may st
Another really useful mod from goom, basically it stops your shield/ anti aircraft / stealth units peeling off from your attacking battle group only to be slaughtered pointlessly. It\'s great litle