The goal is to transform Team Fortress 2 into a TD game. After 2 months, the mod is 65% done with 55 waves (100 planned). To improve the mod we need to have more feedback than with our current
koth_fissure is a king of the hill map for VALVe's Team Fortress 2. (duh!) Arhurt's intention with this map was to explore avariation of the gameplay where the battle would be decided mainly away
This is MordEnd's fist official release of any sort of map, so please use the lube when commenting. This is you basic payload map, blu pushing, red defending. There is no "Forward Spawn" for
Here we go again! jump_redplanet is unlike to most jump maps beginner friendly. there are 9 jumps from easy to medium(all of them are skill based no senseless extended jumps). most jumps are actually
Red Team and Blue Team seemed to have noticed that both of their supply trains run through one station up in the mountains and want to make sure that by the end of the day one of them controls the
The map differs from the existing screens, forgot to get some new ones There are two trains both running on random intervals between 60 seconds. There is also a setup time as the map is quite small.
Some of you might remember this map from a while back when it was in beta. If not here's a little description with some screen shots. This is the authors take on 2Fort. The Blue Team suspects that