1fort takes the idea of two enemy bases built absurdly close to one another a step further by actually housing them in the same building. The two teams\' Intelligence offices are separated by a
====== MISSION BRIEFING ====== 2209 - Planet Earth is now the host of well over 100 billion human beings. She is suffocating. 75 years after the creation of the first permanent spaceship, we are
This is a replacement for the TF2 unlockable weapon \"Homewrecker\", using a model of the weapon \"Wrinkle\" from the webcomic \"Homestuck\", found on http://www.mspaintadventures.com
Team Red and Blu found an old Computer-Base and are both trying to get control, over the whole base. But they need to capture the Base-Control first, before they can exterminate the other
Here it is, final version of Ozi_PL\'s first TF2 map. It\'s full 3 stages cp map (like dustbwol). The author really hops this version will be more popular. So guys, could you help?
This is a small arena map I\'ve been working on recently. It has a pit of death with an elevator that falls in and explodes. That\'s pretty cool. The map has been recently re-themed. I\'ve tried
This map is using a modded game mode. [*] [b]The Objective[/b] The maps game mode is a simple combination of Capture the Flag and Push Capture Point. The goal is to bring the neutral Intelligence
Oliver\'s first TF2 map. It is un-optimized and is purley (at the moment) to get a feel for the map. he hopes you think it\'s good. Any constructive criticism is welcome.
A Tower Defense map made for the new Tower Defence Mod made by Visiteur. [*] Changelog: - fixed exploit allowing to kill a tower - fixed dx80 invisible water - added a platform at the end of
Zombie Fortress Icebase by Rluix_2 WARNNING: If you fall to the water, you need to go to the boat on the little iceberg, it teleports you to next to the zombie spawn