This is a pair of replacement skins for the Heavy Weapons Guy. It gives his pants a camouflage design. ScM`Minus intended to make it easier to distinguish the BLUE Heavy from the RED Heavy from a
This is the map I am currently working on. It's a mix of junction and steel in a payload format. Except this time, RED is attacking BLU is defending Capping the bottom row of points will yield a bonus. Left Most: Disallows Blu's access thro
Team Blu have decided to try to put Team Red out of business by setting up their own mining company. Team Red have responded by setting up their own bomb making company. Both teams are fighting for
This is a skin of an electro drill. In it's batteries are empty, you can use it as melee weapon . The author knows that the texture on the basis is a little blurred, but he hurried up to make it
PL_CASHWORKS_RC FIXES: * improved framerates as good as possible * merged 2nd and 3rd blu spawn to one spawn: - makes the engi´s life easier - gates prevent spawncamping * pushed cp3 further to the bridge, provided sentrypositions, decreased
CHANGELOG from alpha8 to alpha9 GAMEDESIGN Major: >bluspawn moved closer to cp A stage1 >changed area around redspawn stage1 >lots of changes at pointB stage1 >added 3rd way ou blospawn stage2 >added new ways inside red base for attackers
Gametype: Control Point (Push) Players: 24-32 Author: Mark "Shmitz" Major Contributors: Scott "Buddikaman" Petty E-mail: shmitz@gmail.com Version: 0.0.4 ___________________________________ Revision History ALPHA 4 * Moved final forward s