Blackmesa is a re-creation of several key rooms and elements froM HL1 Sector C The original layout was derived from ns_blackmesa which was authored by Lemort (from memory). Over 2/3's of the map is original and designed to balance out all the c
Wadi (meaning dry riverbed... hur hur, I'm original!) is a CTF map that I have designed with one goal in mind: Make turtling near impossible, and focus on controlling certain areas in order to win. Each team is able to control the roof of the enemy's
River Crossing b2 Back and forth across the river now available in strawberry beta flavour! So basically what we have here is a single stage (badwater-esque) payload map. those who are thinking it, your right it is another alpine payload map,
A demonstration of the gametype described here: http://forums.tf2maps.net/showthread.php?t=6367 Special thanks to A Boojum Snark for helping with entity work.