It was actually pretty late in the game that the author decided to do a CP version of ctf_bedrooms3. It only took him a few days of on and off work to convert that version to the CP format and he
Payload Jungle is finally out. It's an alpha version of what the map is going to be. Alpha 1 includes the first stage of the map, and final project is going to be a 3 stage payload map. The author
A nice storm map made by ikem. Check out the screenshots below for a more detailed overview. Change Log [*] New Sky Texture [*] Tornado Siren and Watchlight [*] Increased Rain Density [*]
A brand new payload map in the style of Badwater Basin (that is-single stage with four capture points) The Blu team are pushing the payload though the Red base to prevent a rocket from launching.. A
This is a three stage Payload map with a small twist: the payload is suspended from a crane and BLU must first capture the crane top. BLUE has three spawn exits in order not to get locked in, but the
alpha version of morphology Each cap unlocks a new level of the other team's base, and a new intel position, making it progressively deeper into the losing teams base, offering better defense
Special thanks to Severian and everyone at PoE for your support and feedback. Swift is a single stage payload map with four checkpoints. The map is set in an Alpine environment as used in
We had the idea for the jumps/movie after playing the map skill_ngcoop ( http://www.fpsbanana.com/maps/44226 ). We thought it also would be able on other Demo- and Soldier-Jumpmaps because lvl 2 and 3 sentries are very powerfull and the fact yo
This is a 4 point attack defend style map. The map is located on a mountain side with Red's spawn higher up the mountain so the Blue team has to keep moving upwards for each point. The layout is similar to Gravelpit, but with an added control poin