This is probably the authors last rocketjump map for tf2. It took a long time to make even though he only made 5 of the planned 8 courses. Again, it was more like a design project than a
Created by: Josh "Hunter-Killer" Mercier "Tug of War" Payload Map There is one cart however both teams can push it. The cart starts in the middle and the first team to successfully push the cart to the other teams base wins. The respawn timers
ITS A KING OF THE FLAG STYLE GAME,(IN FACT I THINK I USED THE KING OF THE FLAG PERFAB FROM THIS SITE, THANX!) LOADS OF HEALTH AND AMMO, IT COULD ALMOST BE A HIDE AND SEEK STYLE CAUSE OF ALL THE HIDING SPOTS. ENJOY PEACE DAMNEDGE I MADE THIS FOR
New in cp_basic_a2 Gameplay: - Blocked off area to the left of both respawnrooms - Reworked cap point to be both smooth and "unstickyable" (previous iteration had issues). Art: - Added a ton of props. - Added a ton of overlays/signs. -
Waste (KOTH) Beta by Eric "Icarus" Wong King of the Hill Waste reinvisioned as King of the Hill! King of the Hill is an exciting and rapidly growing new game mode. To win, teams must capture and hold the center control point for a total of three
Waste (KOTH) Beta 2 by Eric "Icarus" Wong King of the Hill Waste reinvisioned as King of the Hill! King of the Hill is an exciting and rapidly growing new game mode. To win, teams must capture and hold the center control point for a total of thr