Changes: 1. Fixed an issue with players getting stuck in RED spawn. 2. Fixed an issue with door names. 3. Fixed a minor texture issue with RED spawn 4. Some optimization and playerclipping on props. 5. Detailed the upstairs area for both bases
This is to address a few complaints with the map, and will certainly be the last one. It's not a great map or anything and it's pretty much beyond my fixing but at this point all I really can do is move towards the next one, you know? It's a learning
A double payload map. Both the Blu and Red teams have a cart that they must push through the map. As points are captured, alternative routes are opened up, allowing players to take detours through
I tied to fix and improve everything that People were asking for to see in the new release. I also tried to create an Animated and Glowing Robotic eye but it just doesnt want to work ingame. I opted out of changing the clothes in this version and add