This is my first attempt at a "real" Team Fortress 2 map. It is modeled after the "push" concept (ex. cp_well, cp_granary). However, not wanting to create yet-another map in this genre, I added a twist. What is usually the center control point is now
PL_CASHWORKS_RC2 sry for the long delay, was pretty busy FIXES: * once again framerates via func_occluder * added final fx-explosion by jive turkey * added 3d-eagle-prop by Nik instead of eagle-texture * readjusted vault-explosion-sound by
My entry for the plr/ctf contest. This map has the new ctf gametype. For some more information, the discussion thread: http://forums.tf2maps.net/showthread.php?p=72108 Special thanks to: -Youme (blu/red dev textures) -Shmitz (Intel pedistal
Pike is a variation on the Gravelpit style of the Control Point gamemode. BLU has direct access to Point A upon spawning, and after taking it, open up points B and C, which they can take in any order they choose to. Both B and C must be taken in orde
Alpha 4 of CTF Creak. ================================= Changelist ================================= Alpha 4 --------------------------------- +Added playerclip brushes around and above the map to stop players getting to places they shouldn