Vector (CTF) Not for public use! by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Invade CTF Vector is my entry for the TF2Maps.net annual mapping contest. It's a 3-stage invade CTF map, similar to Dustbowl, but an intelligence briefcase is
The final version of my TF2 level design project. It's a CTF map with a twist: Once you capture the intelligence briefcase outside of the opposing base, it respawns further inside. Three total captures win the game. For more info on the design theory
A Gravel Pit Style Cp map set in a stormy alpine enviroment *Backstory* RED have recently discoved the profits to be made from water the most obvious place to build would be of couse - a water collecting factory atop and around a stormy forest.
This release is a largely reworked and modified of my first try a source mapping. Detailing is half done, and the whole red spawn and last capture point (C) area is subject to change.
THIS IS A 2-STAGE VERSION OF CP_CALDERA //NOTE: why a13 after beta? read the thread discussion! //NOTE2: this alpha is about optimisation,polishing and much improved point A MAP THREAD CHANGELOG from cp_caldera_a12 to cp_caldera_beta
Alpha 3 of CTF Creak. ================================= Changelist ================================= Alpha 3 --------------------------------- +Added displacement terrain for the outside section +Added rocks and foliage for cover outside
A large map with designed around the idea of a basic maze. The design itself for the paths to take to each control point is the maze part; however, the overall map is not hard to navigate. The point was to give players several ways to ambush their fo