CTF Sandstorm A Reverse CTF map by Connect_Four Sandstorm is a twist on your average CTF style of gameplay. You must bring the intel to the enemie's base and plant it at either of the two capture zones. First to 3 caps wins. Changelog: Alp
A map based on meet the sniper video. The map still has a lot of problems, some doors don't work so its not fully playable. I will be updating this thread whenever I release a newer version of my map. This version doenst have HDR yet. I was too lazy
3 point single stage payload map. The points, spawns, and other gameplay elements should all work correctly. Initial theme/design is in place but only has basic details in most places.
CP_CAULDRON ALPHA 5 (cp_cauldron_a5) Gametype: Control Point (Push) Players: 24-32 Author: Mark "Shmitz" Major Contributors: Scott "Buddikaman" Petty E-mail: shmitz@gmail.com Version: 0.0.5 ___________________________________ Revision Hi
So, I decided to work on a simple, small map. I've gone with a 4-CP push game type (like cp_grinder), so your team must control A and B in order to be able to capture the final point in the enemy's base. I've tried to emphasise the division betwee
A very angled map, like Junction, but also very open (in parts), unlike Junction. First map, so I don't know how may people will like it, let alone actually play it. Speaking of, I need somebody aside from myself to playtest it. Anyways, I hope that
Well here it is, my debut map, Reverb. It is a payload race, meaning each team will push their own cart while defending the other team's cart. First team to push their cart to the last cap point wins. -------------------------------------------
You don't need to tell me what you hate about CTF. I know it very well; turtling! People just staying in their base for god knows what reason, coupled with the fact that it's very hard to gain an advantage in the enemy's base/the middle in many ctf m