Wadi (meaning dry riverbed... hur hur, I'm original!) is a CTF map that I have designed with one goal in mind: Make turtling near impossible, and focus on controlling certain areas in order to win. Each team is able to control the roof of the enemy's
River Crossing b2 Back and forth across the river now available in strawberry beta flavour! So basically what we have here is a single stage (badwater-esque) payload map. those who are thinking it, your right it is another alpine payload map,
A demonstration of the gametype described here: http://forums.tf2maps.net/showthread.php?t=6367 Special thanks to A Boojum Snark for helping with entity work.
Well, this is an early alpha of my "Deep 13" arena map, and underground lab turned death arena. At this stage, there is not custom content, nor are there many details added. Background sound also has not been added... basically, the general architect
Very first map I've done. It's still b1 stage because layout haven't been tested yet. Map is fully functional from respawns to control point. CP has one opening door when 60seconds have passed and it becomes available. I wanted get this map out for f