Apha 2 changes: -New skybox (well) as its going to be a more industrial alpine map -Moved spawns slightly foward (added extra building to avoid spawn killing) -Added access to left hand side corridor/path
ctf_fever is a small vertically based CTF map. The intel is easy to pick up, but easy for the defending team to return to their base, penalizing hunkering down within the base.
Another double payload map. Two carts on a closed circuit with 4 points. Capture all 4 points by chasing the other teams cart. The doors on the center building open and close as points are captured. An underwater section gives players more options ab
3 point single stage payload map. The points, spawns, and other gameplay elements should all work correctly. Initial theme/design is in place but only has basic details in most places.
Gameplay: - Much of the area beneath each respawn room has been made "stickyable" again. - Ceiling of the area beneath each respawn room has been made "unstickyable." - Fans have been enhanced at the end of each round to enable players to jump u
Grinder (CP) (Alpha 6) - Not ready for public use! by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Download from TF2Maps Control Points Grinder is a 4-CP push map! To win, each team must capture Control Points A and B, then move on to the