Map takes place in a desert-beach like environment, where blu and red compete over the only source of water. The idea behind the strange cappoints is to provide a different experience to the
Here it is, final version of Ozi_PL\'s first TF2 map. It\'s full 3 stages cp map (like dustbwol). The author really hops this version will be more popular. So guys, could you help?
This is the newest version of MasterChodda's orange map based on the layout of orange_x6 but completely built by the author. No decompiles has been involved. This map is very fun and contains great
A map that I want playteted to find any kinks. It is pre-alpha and has not had an artpass applied in 90% of the map. I just want to play it for gameplay tweaks.
Cp_Tidal is set in a facility on the bayside. It\'s set at night time and I tried to create a cool view of a suspension bridge across the bay. I chose to keep each side similar in architecture so the
Map has 5 control points. There are 3 respawns for each team. This is a beta version and I please for suggestions and comments. I'm form Poland and his is my first big map for TF2. This is not a
A three stage attack/defend map with a fairly vertical character, wherein blu has crashed a rocket containing unspecified cargo near red's 'distribution point' for payload bombs.
The author made this map that's in an underground mine. he doesn't know how to describe this map well until he has it tested in multiplayer, but he has to put the map here before he can do that. Just