This map is a fast-action cp map. Made for low-ish gravity servers (200-400). This map throws the players straight into the action, making the rounds short to medium range and never boring. The
A five control point map made for the ETF2L mapping contest. This map is intended for competitive play, but hasn't been playtested alot. The map is still in a beta stage, but the layout is there.
This is tha final release of this silly little map ([i]said by the author[/i]) It was made for the intention of KTSA boys slugfest only nothing else, but the author released anyway.
Because steel is at the point where it's pretty much just tedious stuff left like fixing the clipping, Fishbus decided to turn his hand to pumping out a simple 5 point CP push map in order to keep
This is the eighth beta release for Ironbowl. This is a multi-stage attack/defend control point map. However, there is no forced respawn between stages; instead, a series of "LaserGates" will open up
It was actually pretty late in the game that the author decided to do a CP version of ctf_bedrooms3. It only took him a few days of on and off work to convert that version to the CP format and he
IrishTaxiDriver has been working on this map in some form since December 07, and gotten a few servers to play it (Knifeback Mountain, 2fort2furious, PuniPuni na Are Server 1), but the author really
Rivers Edge combines closed spaces and open spaces in order to balance the gameplay. Do not jump in the river, the water will sweep you down river until you hit rocks at it's mouth, therfore
A single stage attack/defend map. The attacking team has to gain control of the fort by capturing all 4 points. With every capture point taken the fort becomes easier to access.
An awesome map made by Lastig. Ever wished to play in an Amsterdam like map in Team Fortress 2? Now you can! Install this to your: "Steam/steamapps/yoursteamusername/team fortress 2/tf/maps"