Version 1.1 fixed a lot of bugs, added network support, added more options, and even new skins. There are four options to choose from in the "Configure Mutator" screen: 1.) Physics: A.)
Another update from [b]HO0815XX[/b] on his Shock Sniper rifle mutator. Updated in this version: - Added little optical improvements and the instagib console command!
This is an updated version of his previously released Shock Sniper Rifle. Updates are as follows: - Added the InstaGib and Infernomode. You can temporary toggle the Infernomode with the
This mutator replaces the Assault Rifle Alt-Fire from Grenades to Proximity Mines. The mines are somewhat camouflaged because they look like translocator beacons and they can be used similarly to
WFU]Weapons of Mass Destruction[UT2k3] is a full weapons mutator that replaces*all weapons *except Painter* in maps with D_xWeapons. Greatly modified , these weapons feature new fire modes, that
When in guided mode, the RedeemerXL allows you to trigger a configurable amount of nuclear blasts before the warhead is destroyed. Remaining blasts are shown in the upper left corner of the HUD.
This is a nice translocator mutator, here is a listing of the changes for this version of this file. V2.3 - Really Fixed: beacons stay in the map when \"Bots Can Use it\" is enabled in version
[quote]This is the rifle we use on the {FzS} server. Peeps have been asking me to release it. It's a rifle designed in the legacy of the Zark Assault Rifle for UT. It's based off of the shock
Description ---------------------------------- Allows user to alter what weapons to play with. Features ---------------------------------- Replaces the 12 standard weapon types and ammo.