This map is okay. I've seen better, but I've seen much worse, too. It has the beginnings of a decent map, it just needs some work in a few areas. The first "off" thing I noticed was the size of the
Firstly, I can not see how this could possibly make a good free for all map. The map itself consists of a box with about 6 turrets in it, with perhaps 20 feet between the lines of turrets. All I see
*Gnaws on this file contently* o_o..You saw nothing! Ahem...this map has my favorite atmosphere: An RP atmosphere. Yes, I am a roleplay fanatic beyond which you could ever dream. I know a good
When I saw this, I immediately swiped it and took a peek at its contents. This map, to inform any of the unfamiliar folk with this realm, is the town of Nibelheim, a Final Fantasy VII town known
When I first read the description of this map, and saw \'traps\' and \'surprises\', I thought it was going to be pretty cool. Alas, I was very shocked. The main area. No, the entire map is
My first thought of this map was "What the...?" The map makes use - overuse, really - of the wavy shader, causing about half of the brushes in the map to bob and move, bursting apart at their seems
Since this is basically a fix, I\'ll simply quote my previous review and do a changelog. [quote]Not very often someone decides to do the pyramid thing, eh? Well, sadly, this one\'s quite
Training maps. The current trend for clan maps, and what seems to be a popular trend amongst new mappers too. I'm going to give this a simple, quick summary. Lot of work to do, and
It's always good to see an author take on a unique angle. Of course, it would have been better if that angle had been elaborated on more, but it still works out well in the end. I really don't
Another day of boredom, another round by Incubus, and another arena from Red. We\'ve had a few slight upgrades to this one, but it\'s still small, and still got lots of ordnance lying around. I