Here is the new Vr2 additions: Added fake CD tracks system Added support for per-map 24-bit texture folders Added to and fixed bugs in the fragment shader Disabled R_PushDlights when realtime dlights and realtime world draw are enabled Cleaned
There's a new vr2mod version available for download. New features include: New version of the deathmatch map, vdm1 "Roaming" monsters (they're not always where you expect them anymore) Some network-friendly adjustments FrikBots! Fixed Perfora
Vengeance r2 is my Quake 1 Engine mod. Vengeance revision 2 is based on QMB. This new Vengeance includes lots of new features includeing realtime lighting, light blooms, support for new file formats such as .md3, .spr32 and .pk3, an enhanced and scri
Exceed Haven is the maximum realization of QuakeWorld. No other modification has pushed the engine so far before without resorting to server and clientside hacks. Unimaginably superior to all previous multiplayer QuakeC projects and 99% of extant FPS
Exceed Haven is the maximum realization of QuakeWorld. No other modification has pushed the engine so far before without resorting to server and clientside hacks. Unimaginably superior to all previous multiplayer QuakeC projects and 99% of extant FPS
The bare essentials needed to play Exceed Haven without the horror of downloading each file off the server one at a time. NOTE: this does NOT contain the additional map pack(which can be obtained from http://exceed.quakedev.com) or a QW client. T
The bare essentials needed to play Exceed Haven without the horror of downloading each file off the server one at a time. NOTE: this does NOT contain the additional map pack(which can be obtained from http://exceed.quakedev.com) or a QW client. T
This patch adds the Ronald McBot, Elmo Bot, and Homer Bot to fight against. You also now have an energy beam and MIRV rocket. Various bugs have been fixed thanks to Bengt.