Vector (CTF) Not for public use! by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Invade CTF Vector is my entry for the TF2Maps.net annual mapping contest. It's a 3-stage invade CTF map, similar to Dustbowl, but an intelligence briefcase is
The final version of my TF2 level design project. It's a CTF map with a twist: Once you capture the intelligence briefcase outside of the opposing base, it respawns further inside. Three total captures win the game. For more info on the design theory
Alpha 3 of CTF Creak. ================================= Changelist ================================= Alpha 3 --------------------------------- +Added displacement terrain for the outside section +Added rocks and foliage for cover outside
Invade CTF This is my entry for the TF2Maps.net mapping contest. It's not too much so far, but it's 2/3's of the 1st stage of 3. Work in progress. Criticize or comment!
Vector (CTF) Not for public use! by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Invade CTF Vector is my entry for the TF2Maps.net annual mapping contest. It's a 3-stage invade CTF map, similar to Dustbowl, but an intelligence briefcase is
Vector (CTF) Not for public use! by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Invade CTF Vector is my entry for the TF2Maps.net annual mapping contest. It's a 3-stage invade CTF map, similar to Dustbowl, but an intelligence briefcase is
Panamint Springs will be my entry for the contest. The map is based on a village called Panamint Springs somewhere in america: it will have a desert environment. The gametype is the new ctf gametype made for this contest. I though everybody would