My entry for the plr/ctf contest. This map has the new ctf gametype. For some more information, the discussion thread: http://forums.tf2maps.net/showthread.php?p=72108 Special thanks to: -Youme (blu/red dev textures) -Shmitz (Intel pedistal
My entry for the plr/ctf contest. This map has the new ctf gametype. Special thanks to: -Youme (blu/red dev textures) -Shmitz (Intel pedistal -A lot of ppl for some feedback in steamchat
Beta 3a version of my ctf map Cruise. Changed from b3: Packed correctly, I hope. Changed from b2c : New vent alternate routes to lower deck More detail work. After maxing out brushsides i had to go around and redo alot of stuff, but now t
Vector (CTF) Not for public use! by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Attack & Defend CTF Vector is my entry for the TF2Maps.net annual mapping contest. It's a 3-stage invade CTF map, similar to Dustbowl, but an intelligence brie
Finally got it together... Stages 1&2 Don´t hit me for the filesize, massive custom content has its price ________ A community map created by eerieone Objective Blu: BLU wins by bringing the Transmitter to the Capture Points. After th
Vector (CTF) Not for public use! by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Attack & Defend CTF Vector is my entry for the TF2Maps.net annual mapping contest. It's a 3-stage invade CTF map, similar to Dustbowl, but an intelligence brie