Changes: 1. Fixed an issue with players getting stuck in RED spawn. 2. Fixed an issue with door names. 3. Fixed a minor texture issue with RED spawn 4. Some optimization and playerclipping on props. 5. Detailed the upstairs area for both bases
This is to address a few complaints with the map, and will certainly be the last one. It's not a great map or anything and it's pretty much beyond my fixing but at this point all I really can do is move towards the next one, you know? It's a learning
Hello, Please know that this map is still under construction, and I would just want to release a beta version of this map to the public. This map is a Scout class-based map and consists of Scout loved mechanics. If you have any comments, suggestio
You can do modify whatever you like with the map, as it's just a bare bones build. Just be considerate and give me credit for the original file. Thanks in advance, and enjoy! For more information on Team Fortress 2, visit
Version 0.950 First Release Date Thursday June 26th 2008 Contact Max4fx@gmail.com --TRUEFORT-- Truefort is a map that pits two identical castles against each other in the middle of the desert. The objective is to capture the Intelligence
Features include - - Spawn protection like in tf2 maps - no sentrys near spawn allowed - sniper cover (stop hardcore sniper camping) - 4 ways to enemy base* - 2 ways to intel* - 2 spawn rooms each side*
A simple capture the flag map with breakable objects and secret areas, including a path connecting the bases and a hidden battlement. Each base supports around 2 engineers, and the intel is in open sight on top of the spawn rooms, easily accessible t