Vector (CTF) by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Invade CTF Vector is my entry for the TF2Maps.net annual mapping contest. It's a 3-stage invade CTF map, similar to Dustbowl, but an intelligence briefcase is required to capture
RED and BLU have each set up camp in these recently discovered ruins, both in searching for valuable artifacts. It's going to get bloody as both sides seek to steal the other's knowledge of the ruin's secrets. My main focus in creating this map wa
CTF Sandstorm A Reverse CTF map by Connect_Four Sandstorm is a twist on your average CTF style of gameplay. You must bring the intel to the enemie's base and plant it at either of the two capture zones. First to 3 caps wins. Changelog: Alp
You don't need to tell me what you hate about CTF. I know it very well; turtling! People just staying in their base for god knows what reason, coupled with the fact that it's very hard to gain an advantage in the enemy's base/the middle in many ctf m
Following friday's disastrous playtest (), I have remade the map from the ground up. I was already going to redo the middle area anyway. So, from now on, you HAVE to pass through the middle area, though there's plenty of cover around if you are wi
More of a bugfix release than anything else. I'd have named this B3_V2 if I hadn't already incremented the beta counter. Fixed a number of prop and displacement related issues, as well as two of the spawn doors that were particularly troublesome.
Railyard is a map in the first alpha stage, so it doesn't look too good. However! You should still give it a shot. Railyard features a center area that should be large enough to avoid spam, but difficult for either team to hold. It has five tra
Caverns is a medium-sized ctf map with an emphasis on vertical combat and mutiple routes to the objective : 3 main distinct routes, but you may jump from one to the other mid-way through. The middle route (through the large open-topped cave) is the f