I\'ve completed the first Release Candidate of my (yours) Unreal Tournament 2004 Community Compilation Pack 1. Created by the UT2K4 community, compiled by me into a highly compressed easy to install
A custom Killing Floor 2.50-2.52 map. I made this map as I was inspired by the movie, \"The Cube\". I also \"borrowed\" some of the static meshes from the map, KF-TheHive251. This is a map of
This is a high quality trial map. You must complete the 5 worlds by reaching the Gem in each world. About 70%-85% is customized. If you\'re bad at trial maps, safe yourself the time and don\'t
1. To watch ALL demos with Compamut, you need to open your user.ini and replace _every_ line that looks like this: DemoMenuClass=GUI2k4.UT2K4DemoPlayback to DemoMenuClass=CompaMut0_4.CompaDemoPage 2. Use keybind "cmshowinfo" to show/hide the
Remove player self damage by default. Remove other team related damage by choosing this option in the mutator configuration. (default true) Remove owned vehicle damage by choosing this option in the mutator configuration. (default true)
This mutator is actually made by kearin All credits goes to him. This mutator enhance the gameplay of UT2004 RPG made by mysterial It adds a new weapon modifier called weapons of power and it
A customized AS UT2K4 map changed to play on Killing Floor 2.50-2.52. Credit is soley given to the original author(s). The map is based on the cartoon Sponge Bob. It is complete with trader and money
This is a revised KF250-2 map. Credit must be given to the original author(s). Merely changed a few things like the trader animation from the regular to a Sponge Bob character. And also added a money
Most of the content in the texture packages are shaders which are usually based on the base texture with an added special effect that is self-made or standard from the UT2004 packages such as XEffectMat etc, all texture resolutions are max 512x512.