This is a 2-player map from Sarge117 that contains lots of tree. There are 2 supply docks per player near their starting positions, a refinery to the south, a hospital in the town, and a repair bay to the north. Plenty of room to build and expand.
This is a 2-player Temperate map from Joel Ogston. Players start on high plateaus. A river runs through the center. Two islands in the corners contain tech goodies. Plenty of money to build a large base. Adequate room to build and expand.
A 6-Player temperate/day skirmish map from Model Citizen. It's for Zero Hour and is multi-level with high areas around your start postions. Various tech and small buildings to occupy on the field. Lots of ramps to access the high ground to gain reso
A 8-Player elongated map, the map is intended for you to set up you player start location in the southern most start postition and put 7 AI Hard Armies in the north postitions,The map contains many small weapons mods to various units.Full Details in
A 6-Player online only map for Zero Hour, 'art of defense' style map for 6 players to teamplay against a single CPU. Players must defend a number of structures from a series of scripted attacks. For victory the players must survive until help arrives
A 2-Player skirmish map for the Zero Hour expansion of Generals. It's a day/temperate map with unique design features. Each player start postition has its own advantages and disadvantages. Some urban areas, islands and bridges.Various tech to capture
A 8-Player skirmish map for Zero Hour, intended to be used in 3v5 online compstomps. Urban/farm setting. Hunt the chinchilla farmers, vist the nightclub, or try your hand at shooting down the cessna and cropduster for kicks. Plenty of resources. A la
This is a 4 player skirmish/multiplayer map. The supply dock in the middle is unlimited. There are 2 oil derricks in each base and 4 in the middle. made by ciarlo '06' davidciarlo2002@hotmail.com
A 4-Player skirmish map for Zero Hour. It contains 4 main islands connected to each other via land bridges. Tech on the field to capture and amphibious transports and pt boats are available for capture as well. Some Sail boats sail around the edge o
A 6-Player skirmish map for zero hour, with many unique features, multilevel, Garrisonable train, Walled base areas, villages and tech on the field. Some nice ambient sounds placed. should make for a good match. Night map with lightning and thunder.