20071011 1.41A shamblers now take full damage from bullets. they were too strong before. super shamblers still take 70% damage from all bullet weapons nuke mushroom cloud does more damage deaths head uses more rockets (15) hammer and lightsaber h
My last work, my sixth deathmatch quake map. Now is time for dspdm6 and this time is titled "Blood Hunger Doctrine" (thanks JohnNy_cz for help to choose the title). The design of this map meets the feeling painkiller graphical style and the g
After five days of the release of dspdm6, today brings my seventh map (dspdm7). The title for this new map is "The Modern Egypt". Is specially designed for 2on2 combats...
Here is my new map! Its a medium to large sized base themed map, with wide open spaces, and is semi-non-linear. It uses the Quoth pack. This map is not without a few bugs, however it took six and a half days to vis, and I'm not going to do it again!
From conceptualizing to final compile I think this took about a week... I tried to focus on GAMEPLAY instead of just making everything look pretty. Oh yeah and it's at least nominally runnable. Play in Skill 2 if you just want to play quake and s