OK, Im throwin it to the wolves cause Ive had enough, and I wanna start a new project. Deja Vu v1.0 is released. Single Player only and requires Quoth mod. Its basically the result of a lot of head scratching that I have chucked together in the la
deurk asked for a start map for the great MVDSV QuakeWorld server some weeks ago and I stepped up to that task. The result is a small "two structures floating in a outer-space canyon"-map with lots of opportunities for trickjumps, bunnyhopping (try i
I have finished this massive base map. Requires Quoth 2.1 to be installed. This map is about as big and detailed as I could possibly ever make a map without breaking engine limits. Its also proof that you can go slightly over the limit for ma
The Doom Hangar is a Small Quake level of the Hangar, introducing the ZDoomGl models. It is more a level to expose the new models as it is to show a new mapping skill. First I made it quiet large, and I'm still going on, but the main reason was the
I finally released my Base Pack map. It's a bit late, but at least I managed to finish it after all this time :) I wanted to encourage exploratory gameplay a little with this, so be prepared to search around a bit to find items and sometimes your
SuperDuper Quake 1.8 Patch This will update the 1.7 version to 1.8. Extract to \quake\sdquake\ and overwrite all. glquake -game sdquake -bpp 32 -heapsize 98304 -listen 8 +coop 3 +map start Use Bengt's Enhanced GLQuake, the SuperDuper GLQuake En
This is a new single player from scratch with a mix of lots of textures, but the intension was to create a small Maya city and I think they worked well together. A huge thks to Necros (lights teaching), Negke (brushwork and gameplay), Ijed (brush
Lurker lurks in Vondur's basement, Spirit pushes Vondur into some spirit and st3ady ices his first time (which hopefully marks the beginning of a steady speedmapping participants).