A single player experience, carved out of czg and Vondur's e1m1rmx. Features non-linear gameplay, and an idea that I would like to encourage more mappers to experiment with.
Another vertical map. The tallest Quake map ever made. Originally started for the 768/Vertical competion last year though only recently completed, this map stays true to the rules of keeping all brushfaces and entities inside a base of 768*768 un
Pyromaniacs is designed around Fire based combat featuring Flamethrowers, Moltov Cocktails, etc. It works for both Single and Multiplayer. Its just something for the little Pyromaniac in all of us.
First pieces of this map were done maybe 2 years ago. I worked on it and then forgot about it so many times. Now I am satisfied even with the looks so I am releasing it. Can be a fast full forward map but also very tactical. Hard to compare with any
Speedmapping pack 143 has been released. It contains 4 maps by negke, Spirit and Trinca. sm143_negke2 was his map for the "Quake Lake" theme that was not that popular...
Are you a developer? Want to check out the source code for ToeTag? It’s written in Objective-C and makes heavy use of the Cocoa framework. It’s a native application written for OSX and contains pretty much everything you need to have a bash around
Here is speedmapping pack 142. 90 minute time limit speedmapping session themed "Netherworld Assembly Line". 7 maps by bambuz, negke, spd, Spirit and Zwiffle.
PATCH 1.6A THIS FIXES AN ANNOYING BUG WITH THE DUKEBOT WHERE HE DIES AND BECOMES HOMER AND MAKES HOMER SOUNDS. IT ALSO MAKES HIM CARRY A LIGHTSABER INSTEAD OF A LAME BLACK AND BROWN STICK CONBACK.LMP IS THE PROPER SIZE ALL NEW AND UPDATED MAPS ARE IN