This is the authors first map. He spent years working with Hammer off and on (mostly off) since the original Halflife.... So he finally decided to release something after spending so much time
Furex's entry to the CTF contest at TF2Map. The author would appreciate to get some feedback! Its standard CTF and its version a3 at the moment.. He needs feedback on gameplay, the visuals are not
Hello Fortress fans, I'm The Asylum. Aka "That Guy That Made Pipeball." CTF_Checkpoint is my first (serious) attempt at making an actual TF2 map. Like, one that people can actually play TF2
If you're looking for a server running this map: it's in our rotation on the 24/7 customs server at www.theville.org IP 8.6.15.15:27015 Blu and Red have been neighbors for decades, carrying
This is CTF Glassfloor, currently at version 1.15e although it's a first map, a lot of work and detail have gone into it. it's been playtested and modified thoroughly, with help of the gaming
The author always wanted to make this map into CTF or capture point style map but didn't know how.. well he found how to convert old maps.. this was the first map he ever made.. so its also his first
[*] [b]Beta 2 Change Log[/b] - Added a new path between load section and outside - Added more detail mid area and all map - Load section textures changed - Fixed some bugs