so what we have here is a bridge (not unlike the one on highway 17 actually) a train bridge, with a train going over it infrequently. red starts on the "land" side of the bridge, and blu is set up in
Well it's been a long and windy road, starting from a simple blocked out alpha version covered in dev textures to what it is today. This map has taken the author approximately 6 or 7 months to make
This is a large capture the flag map, designed for 32 players. Each side has a fort protected with a moat. There is a narrow bridge across the moat and an entrance to a sewer below the bridge. You
alpha version of morphology Each cap unlocks a new level of the other team's base, and a new intel position, making it progressively deeper into the losing teams base, offering better defense
In this map, to score a point, steal the enemy's intelligence briefcase and return it to your intelligence stand. Players drop the intelligence when they die. Dropped intelligence returns to its Base
Please know that this map is still under construction, and the author would just want to release a beta version of this map to the public. This map is a Scout class-based map and consists of Scout
The beta for my new Team Fortress 2 map. It looks a bit ugly due to the fact that I haven't focused on the art aspect of it quite yet. This beta is solely meant to test out how the actual
Truefort is a map that pits two identical castles against each other in the middle of the desert. The objective is to capture the Intelligence briefcase that lies on a rock between the two castles,