The map differs from the existing screens, forgot to get some new ones There are two trains both running on random intervals between 60 seconds. There is also a setup time as the map is quite small.
Some of you might remember this map from a while back when it was in beta. If not here's a little description with some screen shots. This is the authors take on 2Fort. The Blue Team suspects that
This is my first map for Team Fortress 2, Its very simple and small but has some open air bits in it. Please tell me what you think after having a play, submit a comment below telling me what I
[b]Layout[/b] The map features a skating rink that forces you to move around the rink at a fast pace. Each side has their own small base to house their intel and their spawn. [b]Scoring[/b] -The
Don't be fooled by the name this isn't a Resident Evil map I could'nt think of a better name but then I saw a Resident Evil Afterlife Trailer I was like hey Arklay Mountains so why not. (I know the
This map is based on a map that was included in a Quake Mod for the old Team Fortress, if i read the description right. Well, who wants to play a bad conversion of a bad map? First off, it's way too
A simple CTF map meant to tackle the flaws of traditional CTF in TF2. Features -Security doors: Close access to the intelligence room flanks for 10 seconds after each capture to help reduce chain
A new locale has emerged in the constant search for those fabled pits of gravel. In the mounting desperation, fuelled by the ever growing gravel shortages, the teams have taken to searching below
Designed mostly for competitive play, fast frantic action were the goals. Herp de derp der train crashed in de twiddle dee doo, for 6v6 competitive play in the dump diddily derp dee doo! Dropped