This map is run 24/7 at 69.31.130.170:27015 This is an underwater CTF map with generators. You can either take a path to get the intel or turn off your enemies generator. If your enemies generator
That's the start for my TFMaps.net Third Annual Contest, working on many fronts now implemented custom intel with dispenser attached to it, working on skybox and several textures/overlays. the author
The goal of this project is to make a version of 2fort which is still recognizably similar in size, decoration, etc., but with just enough changes that it becomes a much more dynamic map.
This is a standard CTF symmetrical map. It is a total recreation of the classic UT 99, ctf_coret. In this build, there are no ambient sounds or anything like that, visually it is almost 100%
This is a remake of the map in Jedi Outcast aka JK2, ctf_bespin_shafts. This has custom textures, including a skybox, and everything, it is pretty much an exact replica! This is only a beta though,
This is a remake of the Tf2 2fort map to make it more like the TFC map. [*] [b]Changes:[/b] -Moved Cap Point to sniper sheds (tfc position) -Raised water -Removed bridge roof -Added Elevator
Due to a clerical error at General Realty Network (GRN), a plot of land was contracted to both RED and BLU concurrently. Not wanting to take the issue to court (Yosemite Legal Workers (YLW) tend to
Created from Valve's SDK version of ctf_2fort by [HvC]Terr. Rather than core map changes, this "fix-up" version contains balance/symmetry tweaks and bug fixes for ctf_2fort. See the readme below