This is an example map that demonstrates for scripters how they can differ between SinglePlayer and MultiPlayer when mapping in Über Radiant which is pretty senseful especially for scripters. The
This is a good example of an interactive forcefield. It demonstrates forcefield scripting well. This map prefab is for mappers, so that they can have a forcefield with prewritten scripting.
This map is based on the Romulan Base from the Single Player mode. Two individually designed bases and the quite open gameplay make this a definate must-download, the quality for a first map is
This is a newer version of Skipper's recently released holodeck testmap showing the progress he made so far. As in the last file any feedback about this is more than welcome. I had the honor to
Ok I couldn't really believe it at first but yes it's true, we finally have a new EF2 map! As the file name indicates this is an arena-based map of which the author has included 2 versions in total,
To be honest I\'m not really sure what to say about this file. It\'s meant to be the test of a new holodeck design by a beginner in EF2 mapping and I can only rate this map as a request for help to
This is Gigon\'s first EF2 map, and it is rather cool. Check it out for sure if you still have EF2. - Plasma arena. - 13 ffa spawnpoints. - 8 / team spawnpoints. Gametypes: FFA, Team,
This is a nice map model (not for your player skin) that mappers can now use in their EF2 maps. It is a Scorpion Fighter that you may have seen in 'Star Trek: Nemesis'. 7 was originally making
This is a small teaser of Star Trek Voyager : Conflicts of Interests. It includes a part of deck 11, and features Engineering and the Computer Core. The mood is set in \'red-alert\' because I think
This is the second version of the USS Armstrong. It has much better lighting and the overlaps have gone away. Some extra consoles have also been added and the windows have been changed a