I've been working on a brand-new mod and I'm glad to release a little demo whose goal is to give people a little taste of what the full release might be like and, more importantly, to give interested mappers everything they need to start mapping if t
Here is the new additions to vr2mod: New deathmatch map, vdm2.bsp New version of deathmatch map vdm1.bsp Added custom weapons-at-spawn cvars Fixed bug in gibbable corpses Fixed excessive death bubble spawning Various other tweaks and bugfixes
Here is the new Vr2 additions: Added fake CD tracks system Added support for per-map 24-bit texture folders Added to and fixed bugs in the fragment shader Disabled R_PushDlights when realtime dlights and realtime world draw are enabled Cleaned
FImg is pretty much the best image utility for Quake modding, particularly when it comes to sprites. This new version fixed a bug in FImg as reported by Rich regarding an odd flipping issue.
There's a new vr2mod version available for download. New features include: New version of the deathmatch map, vdm1 "Roaming" monsters (they're not always where you expect them anymore) Some network-friendly adjustments FrikBots! Fixed Perfora
A conversion of one of my old Q2 deathmatch levels to Quake, but with added single player fun. I knew nobody will play it if it were pure DM so I added a small SP mission. There's probably about 5-15 minutes of gameplay in there, depending on your sk
Vengeance r2 is my Quake 1 Engine mod. Vengeance revision 2 is based on QMB. This new Vengeance includes lots of new features includeing realtime lighting, light blooms, support for new file formats such as .md3, .spr32 and .pk3, an enhanced and scri
Exceed Haven is the maximum realization of QuakeWorld. No other modification has pushed the engine so far before without resorting to server and clientside hacks. Unimaginably superior to all previous multiplayer QuakeC projects and 99% of extant FPS
Exceed Haven is the maximum realization of QuakeWorld. No other modification has pushed the engine so far before without resorting to server and clientside hacks. Unimaginably superior to all previous multiplayer QuakeC projects and 99% of extant FPS
My small tribute to the proxysm mod, a wrenched up mine utility with explosives and earthquakes. Can be played in cooperative and deatmatch but is designed for singleplay. - Madfox