Good god, it's another test release! I know stage two is unbalanced in favour of red currently, but I'm currently trying to focus on lessening the impact of snipers on stage one, as they have a very large amount of open space.
This is my first attempt at a "real" Team Fortress 2 map. It is modeled after the "push" concept (ex. cp_well, cp_granary). However, not wanting to create yet-another map in this genre, I added a twist. What is usually the center control point is now
I played each of these maps, some of them all the way through, some of them not so much. These maps aren't the best I've ever seen, but they aren't the worst either. I wanted to do a map by map
Dr. Bunsen Honeydew here with a breakthrough at Dyno Labs. Have you ever been playing JA and been given the name of a really good website or a link to a good video to watch? "Oh, if only," You
WW1_death_rush This is a WW1 style map for FC2. 4-8 players will get instant action. for 16 players its a field of death. you have to to conquer a deadly nomansland between two mirrored bunkers to
- Regalia Flags v. 2.02 (contains some new Faction Flags, Battalion Flags, Naval Ensigns, Alternate Faction Flags for Minor Nations, startpos.esf to unlock Minor Nations) - Regalia SFX v. 1.2 - Regalia Smoke and Blood Mod Full v. 3.1 - Reg
The Battle for Wesnoth is a turn-based strategy game with a fantasy theme. wesnoth-1.2-b-175.jpg A magical lightning strike Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warr