Romulan Base and Shrike Kitbash, V1.0 These are new models for the Stock Romulan Base and Shrike, kitbashed from the stock Base and Warbird models. They use the stock UI graphics though, but I have included the MS3D files for those interested.
all credits are in the readme file all i did was convert it to armada WITH PERMISSION OF COURSE put the odf's,textures,baitmaps and sod's into the corresponding folder after you have done that go to the sprites folder. open your gui_
all credits are in the readme file all i did was convert it to armada WITH PERMISSION OF COURSE put the odf's,textures,baitmaps and sod's into the corresponding folder after you have done that go to the sprites folder. open your gui_
all credits are in the readme file all i did was convert it to armada WITH PERMISSION OF COURSE put the odf's,textures,baitmaps and sod's into the corresponding folder after you have done that go to the sprites folder. open your gui_
all credits are in the readme file all i did was convert it to armada WITH PERMISSION OF COURSE put the odf's,textures,baitmaps and sod's into the corresponding folder after you have done that go to the sprites folder. open your gui_
all credits are in the readme file all i did was convert it to armada WITH PERMISSION OF COURSE put the odf's,textures,baitmaps and sod's into the corresponding folder after you have done that go to the sprites folder. open your gui_global fil
all credits are in the readme file all i did was convert it to armada WITH PERMISSION OF COURSE put the odf's,textures,baitmaps and sod's into the corresponding folder after you have done that go to the sprites folder. open your gui_
all credits are in the readme file all i did was convert it to armada WITH PERMISSION OF COURSE put the odf's,textures,baitmaps and sod's into the corresponding folder after you have done that go to the sprites folder. open your gui_
-- Repair Kit 1.1 for S.T.A.L.K.E.R. - Shadow of Chernobyl -- March 13, 2009 INSTALLATION INSTRUCTIONS: ---------- If this is the first mod you are using, open fsgame.ltx in notepad and at the gamedata line change both variables to true (one