Dragon Age: Origins represents BioWare’s return to its roots, delivering a fusion of the best elements of existing fantasy works with stunning visuals, emotionally-driven narrative, heart-pounding combat, powerful magic abilities and credible digital
Dragon Age: Origins represents BioWare’s return to its roots, delivering a fusion of the best elements of existing fantasy works with stunning visuals, emotionally-driven narrative, heart-pounding combat, powerful magic abilities and credible digital
This appears to be a tutorial for adding new tabs...among other things. There's really nothing else to say, otherwise. If you need to learn how to make new menu tabs, download away... ~Penguin
WHAT'S CHANGED SINCE 2.1.5 Updates to bootstrap. (PR#40268, PR#40275, PR#40287, PR#40301, PR#40345, PR#40391, PR#40416) Fixed compile warnings. (PR#40265, PR#40281, PR#40366) Fixed bug that AI tried to get unreachable techs from treaty. (PR#3837
WHAT'S CHANGED SINCE 2.1.5 Updates to bootstrap. (PR#40268, PR#40275, PR#40287, PR#40301, PR#40345, PR#40391, PR#40416) Fixed compile warnings. (PR#40265, PR#40281, PR#40366) Fixed bug that AI tried to get unreachable techs from treaty. (PR#3837
Yep, that's right. I've finally made a ctf "capture the flag" map for kw. Where you have to move your commando which is spawned every 7 seconds after it dies, to your enemies flag, when captured return it to your own flag. The CTF limit is 7.