For the Killing Floor Mod 2.5 A file fix map so Happy Works works ok and looks ok with KF2.5 Also added: more players starts 30 + more Traders teles and more weapons + ammo. Plus cash stashes. For more information on Unreal Tournament 2004,
(UT2004) Gothic for The mod Killing Floor 2.5 This map has been fixed so it's compatible (lighting fixes) - and will actually work with KFV2.5 (some items from KFV2.0 caused crashes). And sadly the bats had to go :( Added also: 30 playe
Here's the new version of PlusIce's bolt rifles only mod. Comes with new player skins, new weapon skins, and new weapon sounds. PlusIce managed to get the custom sounds from his CoD1 rifles only mod
This is the first map in the Empire series, a story about the 117th Legion who are sent on missions similar to those of the 501st, and who reject the Empire after a mission that makes them question
Here is my first map for Eaw-FoC. It is a medium sized map with a lot of asteroids and satellites for defense buildings. In the middle is the Eclipse while repairing. A few asteroidmines and some
Changelog for "4th Dimension" - Forged Alliance 1.91: - fixed GC animation speed - fixed UEF ACUs engineering suites build time - fixed a lot of icons for the new units - reduced Aeon T3 torpedo bombers HPs to 440 - reduced build speeds of Ram
MapName/Info Name: Sacrifice Plyers: 4 Size: 10x10 Info: Each plyer starts on the land mass to the NW with 3 MassEX's each. There are 3 areas to the SE and South of the map that have a lot of MassEx's and one hydrocarbon power plant in each ar
Here's a fun new multi-player Deathmatch map by Nightmare, although really it's more for a single player hosting his own game (i.e. not multi-player, and not Deathmatch :P ). The goal of the game is
Change the fire mode of your weapon with a push of a button. You can choose from either single, burst, or automatic. Great script for those who want better accuracy. :)